arxiv
PublishedJune 3, 2026 at 4:00 AM
—neutral
An Exploration of Collision-based Enemy Morphology Generation
Publisher summary· verbatim
arXiv:2606.02832v1 Announce Type: new Abstract: Despite a great deal of prior research into Procedural Content Generation (PCG), relatively little prior work has explored generating enemies for video games. In particular, there is almost no work on generating enemy morphologies, the basic body plan
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Originally published on arxiv ↗