arxiv
PublishedJune 25, 2026 at 4:00 AM
—neutral
The Latent Bridge: A Continuous Slow-Fast Channel for Real-Time Game Agents
Publisher summary· verbatim
arXiv:2606.24470v1 Announce Type: new Abstract: A real-time agent for general computer use - with games as the most demanding case - must act within tens of milliseconds while still planning over seconds. These two regimes sit at opposite ends of the latency-quality tradeoff. A reasoning VLM (Qwen3-
Stay posted· Newsletter
A 5-min weekly brief — top movers, price watch, story of the week.
Discussion
No replies yet. Be first.
Related coverage
The Bubble Brief
WEEKLYRead AI insights every Tuesday — top movers, new releases, story of the week.
Originally published on arxiv ↗