arxiv
PublishedJune 12, 2026 at 4:00 AM
Low-Latency Real-Time Audio Game Commentary System via LLM-Based Parallel Text Generation
Publisher summary· verbatim
arXiv:2606.13322v1 Announce Type: new Abstract: We present a low-latency real-time audio game commentary system that generates spoken commentary directly from live gameplay video. In this end-to-end setting, a key bottleneck is accumulated waiting time; conventional pipelines capture frames, generat
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Originally published on arxiv ↗