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Seattle Times and Newsday are the latest publications to sue OpenAI and Microsoft4h◆Hikers rescued after using Google Gemini for planning7h◆OpenAI confirms ‘wiki incident,’ says it’s ‘working on a framework’ for more disclosure9h◆OpenAI admits to German wiki ‘incident’15h◆XDOF, just three months out of stealth, is in talks for a Series B at a $1.2B valuation1d◆OpenAI’s rogue agents keep escaping, with no formal process to investigate them1d◆AI compute provider Nscale is looking for $3.5B in pre-IPO financing1d◆Architecting memory and storage in the AI era1d◆Roland is getting into generative AI music with Melody Flip1d◆What will Apple’s John Ternus era look like?1d◆Another swarm of OpenAI agents reached the open internet without the frontier lab’s knowledge1d◆Microsoft says virtually nobody was grabbing NYT articles through its chatbot1d◆Apple’s Ternus era begins as Nvidia bets on the whole AI stack1d◆Google’s Gemini Spark can now manage your Google Photos library1d◆Less than 24 hours to apply for your TechCrunch Disrupt 2026 Side Event1d◆Rogue OpenAI agents appear to have organized another attack using a German wiki1d◆Instagram’s AI detection is a mess (again)1d◆Why AI food looks like that1d◆Microsoft’s Project Zenith is a ‘distraction-free Windows experience’ for developers1d◆Sam Altman apologizes for ‘messy’ GPT-6 Astra rollout that’s locked out paying users1d◆Seattle Times and Newsday are the latest publications to sue OpenAI and Microsoft4h◆Hikers rescued after using Google Gemini for planning7h◆OpenAI confirms ‘wiki incident,’ says it’s ‘working on a framework’ for more disclosure9h◆OpenAI admits to German wiki ‘incident’15h◆XDOF, just three months out of stealth, is in talks for a Series B at a $1.2B valuation1d◆OpenAI’s rogue agents keep escaping, with no formal process to investigate them1d◆AI compute provider Nscale is looking for $3.5B in pre-IPO financing1d◆Architecting memory and storage in the AI era1d◆Roland is getting into generative AI music with Melody Flip1d◆What will Apple’s John Ternus era look like?1d◆Another swarm of OpenAI agents reached the open internet without the frontier lab’s knowledge1d◆Microsoft says virtually nobody was grabbing NYT articles through its chatbot1d◆Apple’s Ternus era begins as Nvidia bets on the whole AI stack1d◆Google’s Gemini Spark can now manage your Google Photos library1d◆Less than 24 hours to apply for your TechCrunch Disrupt 2026 Side Event1d◆Rogue OpenAI agents appear to have organized another attack using a German wiki1d◆Instagram’s AI detection is a mess (again)1d◆Why AI food looks like that1d◆Microsoft’s Project Zenith is a ‘distraction-free Windows experience’ for developers1d◆Sam Altman apologizes for ‘messy’ GPT-6 Astra rollout that’s locked out paying users1d◆
News/model/Anima

Anima news

36 articles mentioning Anima

arxiv1d ago

Ex-Omni: Enabling 3D Facial Animation Generation for Omni-modal Large Language Models

arXiv:2602.07106v3 Announce Type: replace-cross Abstract: Omni-modal large language models (OLLMs) aim to unify multimodal understanding and generation, yet extending them to jointly produce speech and 3D facial animation remains largely underexplored. A key challenge is the mismatch between the dis

techcrunch3d ago

TechCrunch Disrupt 2026’s new Real World AI Stage features Nvidia, robots, and extinct animals

On our new Real World AI stage, we’ll be focusing on the intersection between the digital and physical, and all the ways we’ll continue to see a blending of the two.

arxiv3d ago

LUNA: Learning Universal 3D Human Animation Beyond Skinning

arXiv:2606.31981v2 Announce Type: replace-cross Abstract: Creating photorealistic, animatable 3D human avatars from monocular images still largely depends on Linear Blend Skinning (LBS) and parametric body models, which constrain expressivity and often introduce artifacts due to imperfect fitting. W

arxiv4d ago

Training and Agentic Inference Strategies for LLM-based Manim Animation Generation

arXiv:2604.18364v2 Announce Type: replace Abstract: Generating programmatic animation using libraries such as Manim presents unique challenges for Large Language Models (LLMs), requiring spatial reasoning, temporal sequencing, and familiarity with domain-specific APIs that are underrepresented in ge

arxivAug 3

Do LLMs Hold Their Values? MANTA: A Multi-Turn Adversarial Benchmark for Animal Welfare Reasoning

arXiv:2605.16301v3 Announce Type: replace-cross Abstract: Evaluating animal welfare reasoning in LLMs remains an open challenge despite rapid deployment in consumer and professional contexts where welfare considerations appear implicitly in everyday queries. Existing benchmarks such as AnimalHarmBen

arxivJul 24

Animation, Verification and Visualisation of Prolog Transition Systems with ProB

arXiv:2607.21192v1 Announce Type: cross Abstract: ProB is a Prolog-based model checker, animator and constraint solver for high-level formal specifications. One can also use ProB to animate transition systems defined by Prolog predicates, allowing the application of its various validation techniques

arxivJul 24

Where Animacy Lives in Large Language Models: Tracing the Circuits of the Animacy Concept

arXiv:2607.20995v1 Announce Type: new Abstract: Distinguishing animate from inanimate concepts in written language requires more than shallow text processing, as it involves recognizing complex selectional constraints and contextual cues, such as verb-argument interactions. Yet, current large langua

arxivJul 23

Agent-Centric Animal Pose Forecasting

arXiv:2607.19548v1 Announce Type: new Abstract: Understanding animal behavior at an algorithmic level -- what animals attend to, how they form internal models and plans, and how this maps to action -- remains a central challenge in neuroscience and ethology. Data-driven generative models offer a pat

arxivJul 22

Animating Petascale Time-varying Data on Commodity Hardware with LLM-assisted Scripting

arXiv:2603.07053v4 Announce Type: replace Abstract: Scientists face significant visualization challenges as time-varying datasets grow in speed and volume, often requiring specialized infrastructure and expertise to handle massive datasets. Petascale climate models generated in NASA laboratories req

arxivJul 14

Assert, don't describe: Linguistic features that shift LLM reasoning about animal welfare

arXiv:2606.26104v3 Announce Type: replace-cross Abstract: Animal-welfare advocates produce a lot of writing, and increasingly that writing trains the language models that millions of people then ask about animal welfare. Using vocabulary-matched stance-contrast probes on a held-out animal-welfare be

arxivJul 13

Parameter-Efficient Vision-Language Adaptation with Continuous Metadata Conditioning for Animal Re-Identification

arXiv:2607.09443v1 Announce Type: cross Abstract: Long-term animal re-identification (ReID) must remain robust to gradual morphological evolution and seasonal appearance shifts. Although recent vision-language models provide strong pretrained visual representations, adapting them to longitudinal eco

arxivJul 2

ManimAgent: Self-Evolving Multimodal Agents for Visual Education

arXiv:2606.30296v2 Announce Type: replace Abstract: Multi-round reflection lets agents built on large language models recover from failures within a single task, but each task remains an isolated episode: lessons learned across many reflection rounds on one task are discarded before the next begins.

arxivJun 30

Animation2Code: Evaluating Temporal Visual Reasoning in Video-to-Code Generation

arXiv:2606.28593v1 Announce Type: cross Abstract: While recent vision-language models (VLMs) have achieved significant improvements on static visual-to-code tasks such as generating code for webpages, charts, or SVGs, it remains unclear whether they can recover temporal dynamics when motion is prese

arxivJun 30

KM-Speaker: Keypoint-Based Style Control for High-Quality Speech-Driven 3D Facial Animation and Dialogue Localization

arXiv:2606.28568v1 Announce Type: cross Abstract: Speech-driven 3D facial animation methods face significant challenges in simultaneously achieving high-fidelity motion and precise artistic control at production quality. Existing controllable models typically learn global style control by relying on

arxivJun 30

R-DMesh: Video-Guided 3D Animation via Rectified Dynamic Mesh Flow

arXiv:2605.13838v3 Announce Type: replace-cross Abstract: Video-guided 3D animation holds immense potential for content creation, offering intuitive and precise control over dynamic assets. However, practical deployment faces a critical yet frequently overlooked hurdle: the pose misalignment dilemma

arxivJun 29

Your AI Travel Agent Would Book You a Bullfight: An Agentic Benchmark for Implicit Animal Welfare in Frontier AI Models

arXiv:2606.18142v3 Announce Type: replace Abstract: AI agents are moving from advisors to actors, booking travel, planning menus, and running procurement on behalf of users. Existing benchmarks for AI and animal welfare evaluate model text responses to question-answer prompts, leaving open whether t

arxivJun 25

When Multi-Sensor Fusion Fails to Generalize: Cattle Posture Classification Under Animal-Level and Temporal Distribution Shift

arXiv:2606.24986v1 Announce Type: new Abstract: Automated cattle posture-classification systems frequently report near-perfect accuracy, yet their robustness under realistic deployment conditions remains largely unknown. In particular, it is unclear whether multimodal sensor fusion improves generali

techcrunchJun 24

Figma adds code layers, support for animations, more AI features in new update

Figma's update adds a new code layer, support for motion and shaders, and the ability to create custom plug-ins for various tasks using AI.

arxivJun 12

From Tokens to Faces: Investigating Discrete Speech Representations for 3D Facial Animation

arXiv:2606.13630v1 Announce Type: new Abstract: The choice of speech representation is critical in speech-driven 3D facial animation. Representations differ in what they encode: SSL features emphasize segmental and semantic cues, neural codecs yield latents optimized for acoustic reconstruction, and

arxivJun 6

PC-Talk: Precise Facial Animation Control for Audio-Driven Talking Face Generation

arXiv:2503.14295v3 Announce Type: replace-cross Abstract: Recent advancements in audio-driven talking face generation have made great progress in lip synchronization. However, current methods often lack sufficient control over facial animation such as speaking style and emotional expression, resulti

arxivJun 2

MAVL: A Multilingual Audio-Video Lyrics Dataset for Animated Song Translation

arXiv:2505.18614v5 Announce Type: replace Abstract: Lyrics translation requires both accurate semantic transfer and preservation of musical rhythm, syllabic structure, and poetic style. In animated musicals, the challenge intensifies due to alignment with visual and auditory cues. We introduce Multi

arxivMay 27

Generative Animations: A Multi-Model Pipeline for Prompt-Driven Motion Synthesis

arXiv:2605.27203v1 Announce Type: cross Abstract: Animation elevates digital documents into immersive experiences, yet creating custom motion paths remains cumbersome, requiring designers to manually select presets, plot B\'ezier points, and configure timing properties. We introduce Generative Anima

arxivMay 19

PhysSkin: Real-Time and Generalizable Physics-Based Animation via Self-Supervised Neural Skinning

arXiv:2603.23194v2 Announce Type: replace-cross Abstract: Achieving real-time physics-based animation that generalizes across diverse 3D shapes and discretizations remains a fundamental challenge. We introduce PhysSkin, a physics-informed framework that addresses this challenge. In the spirit of Lin

arxivMay 19

MusicSynth: An Automated Pipeline for Generating Violin Fingerboard Animations from Sheet Music Using Optical Music Recognition

arXiv:2605.17181v1 Announce Type: cross Abstract: Learning the violin is harder than it looks. Unlike piano keys or guitar frets, the violin neck has no markings at all, so a beginner cannot tell by looking where to place each finger. MusicSynth is an open-source web tool that tries to fix that: use

arxivMay 18

See Before You Code: Learning Visual Priors for Spatially Aware Educational Animation Generation

arXiv:2605.15585v1 Announce Type: new Abstract: Large language models can generate executable code for educational animations, but the resulting renders often exhibit visual defects, including element overlap, misalignment, and broken animation continuity. These defects cannot be reliably detected f

arxivMay 16

EverAnimate: Minute-Scale Human Animation via Latent Flow Restoration

arXiv:2605.15042v1 Announce Type: cross Abstract: We propose EverAnimate, an efficient post-training method for long-horizon animated video generation that preserves visual quality and character identity. Long-form animation remains challenging because highly dynamic human motion must be synthesized

arxivMay 16

AVEX: What Matters for Animal Vocalization Encoding

arXiv:2508.11845v3 Announce Type: replace-cross Abstract: Bioacoustics, the study of sounds produced by living organisms, plays a vital role in conservation, biodiversity monitoring, and behavioral studies. Many tasks in this field, such as species, individual, and behavior classification and detect

arxivMay 15

MoZoo:Unleashing Video Diffusion power in animal fur and muscle simulation

arXiv:2605.13857v1 Announce Type: cross Abstract: The creation of cinematic-quality animal effects necessitates the precise modeling of muscle and fur dynamics, a process that remains both labor-intensive and computationally expensive within traditional production workflows. While generative diffusi

arxivMay 15

BioSEN: A Bio-acoustic Signal Enhancement Network for Animal Vocalizations

arXiv:2605.12534v2 Announce Type: replace-cross Abstract: Most work in audio enhancement targets human speech, while bioacoustics is less studied due to noisy recordings and the distinct traits of animal sounds. To fill this gap, we adapt speech enhancement methods and build BioSEN, a model made for

arxivMay 13

AniMatrix: An Anime Video Generation Model that Thinks in Art, Not Physics

arXiv:2605.03652v3 Announce Type: replace-cross Abstract: Video generation models internalize physical realism as their prior. Anime deliberately violates physics: smears, impact frames, chibi shifts; and its thousands of coexisting artistic conventions yield no single "physics of anime" a model can

arxivMay 13

KAN Text to Vision? The Exploration of Kolmogorov-Arnold Networks for Multi-Scale Sequence-Based Pose Animation from Sign Language Notation

arXiv:2605.09572v1 Announce Type: cross Abstract: Sign language production from symbolic notation offers a scalable route to accessible sign animation. We present KANMultiSign, a multi-scale sequence generator that translates HamNoSys notation into two-dimensional human pose sequences. Our framework

arxivMay 11

SAM 3D Animal: Promptable Animal 3D Reconstruction from Images in the Wild

arXiv:2605.07604v1 Announce Type: cross Abstract: 3D animal reconstruction in the wild remains challenging due to large species variation, frequent occlusions, and the prevalence of multi-animal scenes, while existing methods predominantly focus on single-animal settings. We present SAM 3D Animal, t

arxivMay 11

Implicit Preference Alignment for Human Image Animation

arXiv:2605.07545v1 Announce Type: cross Abstract: Human image animation has witnessed significant advancements, yet generating high-fidelity hand motions remains a persistent challenge due to their high degrees of freedom and motion complexity. While reinforcement learning from human feedback, parti

arxivMay 6

Alignment midtraining for animals

arXiv:2604.13076v3 Announce Type: replace-cross Abstract: We investigate the robustness of value alignment via midtraining with synthetic documents, using animal compassion as a value that is both important in its own right and orthogonal to existing alignment efforts. To evaluate compassionate reas

arxivMay 5

Adaptive Interpolation-Synthesis for Motion In-Betweening on Keyframe-Based Animation

arXiv:2605.02742v1 Announce Type: cross Abstract: Motion in-betweening is one of the most artistically demanding and time consuming stages of 3D animation, where the expressivity and rhythm of motion are defined. The level of creative control it requires makes it a major production bottleneck, under

arxivApr 30

Beyond Screenshots: Evaluating VLMs' Understanding of UI Animations

arXiv:2604.26148v1 Announce Type: cross Abstract: AI agents operating on user interfaces must understand how interfaces communicate state and feedback to act reliably. As a core communicative modality, animations are increasingly used in modern interfaces, serving critical functional purposes beyond

#ui-interpretation#animation#human-computer-interaction
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