arxiv
PublishedApril 9, 2026 at 4:00 AM
—neutral
Splats under Pressure: Exploring Performance-Energy Trade-offs in Real-Time 3D Gaussian Splatting under Constrained GPU Budgets
Publisher summary· verbatim
arXiv:2604.07177v1 Announce Type: cross Abstract: We investigate the feasibility of real-time 3D Gaussian Splatting (3DGS) rasterisation on edge clients with varying Gaussian splat counts and GPU computational budgets. Instead of evaluating multiple physical devices, we adopt an emulation-based appr
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Originally published on arxiv ↗