arxiv
PublishedOctober 28, 2026 at 4:00 AM
Build, Don't Play: Self-Improving LLM Research Agents Develop a Hearthstone Battlegrounds AI That Rivals Top Players
Publisher summary· verbatim
arXiv:2610.33845v1 Announce Type: cross Abstract: Can LLM agents carry a hard real-world problem from raw data to a system that holds its own against people? We study this in Hearthstone Battlegrounds, an eight-player auto-battler with stochastic shops and battles, hidden information and nearly a th
Stay posted· Newsletter
Three short emails a week: Monday, Wednesday and Friday. Top movers, new models and the most-referenced story.
Your email is used only to send The Bubble Brief. Privacy policy
Discussion
No replies yet. Be first.
Related coverage
More from ARXIV
arxivMAGNET: Manifold-Aware Graph Diffusion Network for Connectome Generation2harxivCounterfactual Model Testing Under Distribution Shift2harxivCentralized Critics for N-Agent Ad Hoc Teamwork2harxivWhere and What to Reward? Understanding Generalization Between Verifiable and Open-Ended Domains in Reinforcement Learning2hThe Bubble Brief
MON · WED · FRIRead AI insights every Monday, Wednesday and Friday — top movers, new models, story of the week.
Your email is used only to send The Bubble Brief. Privacy policy
Originally published on arxiv ↗